---
title: "Hunts and bosses: how XPNotes turns tasks into battles"
description: "See how each completed quest unlocks turn-based hunts, what you win, and how the weekly boss falls as you get through your week."
url: https://xpnotes.com/blog/xpnotes-hunts-and-bosses
language: en
author: Edcarlos Santos (https://xpnotes.com/authors/edcarlos-santos)
published: 2026-11-05
alternates:
  es: https://xpnotes.com/es/blog/cacerias-y-jefes-xpnotes
  pt-BR: https://xpnotes.com/pt-br/blog/cacadas-e-chefes-xpnotes
---

# Hunts and bosses: how XPNotes turns tasks into battles

> In XPNotes, your first 5 completed quests of the day each give one hunt, and a hunt is a turn-based fight that pays gold, materials and cores. The weekly boss loses health with every quest you finish: getting through your week defeats it.

## Where do hunts come from?

Only from quests. Sitting in the app earns nothing. Each of the **first 5 quests you complete in a day** gives +1 hunt, and your stock holds up to 100.

![Today screen with the day’s quests and available hunts](https://media.xpnotes.com/shots/today/en-light-desktop-1440.webp)
*Available hunts show up next to the quests that unlock them*

Three details close the loopholes:

- If you undo a quest and the hunt has not been used, it comes back. If it was already spent, it does not: you cannot manufacture hunts by completing, spending and undoing.
- From the 6th completion of the day on, a quest still gives XP but no longer gives a hunt.
- At the cap of 100, you do not gain more, and what you already hold stays.

## How do you prepare a hunt?

You choose the **region**, then the **monster**. There are nine regions with six monsters each, opening up as you level. The screen shows the monster’s level and what it can drop.

![Hunt preparation with monster, level and rewards](https://media.xpnotes.com/shots/hunt-prep/en-light-desktop-1440.webp)
*Before fighting, you see the monster and the possible rewards*

If you want, bring up to 3 items (potions, shields, poisons). Using an item takes the hero’s turn.

## How does combat work?

Turn by turn, and **each fighter acts once per round, in speed order**. Speed does not give extra turns.

- **Energy:** you gain +1 per turn (up to 5) and start at 0. Skills cost 0 to 5.
- **Rotation:** your list of up to 3 skills, by priority. Each turn, the first skill on the list that is off cooldown and affordable goes out. If you lack energy, the hero makes a basic attack.
- **Defenses:** incoming hits can be dodged, parried (only with a blade in hand) or blocked (only with a shield).
- **Limit:** a fight ends at 30 turns; past that it counts as a defeat.

![A hunt in progress: turn-based combat between hero and monster](https://media.xpnotes.com/shots/hunt-fight/en-light-desktop-1440.webp)
*You set the Rotation and watch the fight run turn by turn*

Not in the mood to watch? You can **skip the animation** and go straight to the result, or fight up to 10 times in a row, each costing one hunt.

## What do you win?

Combat gives **no XP**. XP comes from quests. Winning gives:

- **Gold**;
- **materials** from the monster, used to forge gear;
- **items** and, sometimes, potions;
- **cores** and **gear**, if you are lucky.

![Hunt result showing gold, items and XP earned](https://media.xpnotes.com/shots/hunt-result/en-light-desktop-1440.webp)
*The result screen shows everything that dropped in the fight*

The **core** is the most memorable drop: one object per monster that you equip for bonuses and, in some cases, an active skill. The chance is 5% per encounter won. So nobody is stuck on bad luck, there is a **guarantee**: after a set number of wins without the core, it drops for sure (10 in the first region).

## And in a party?

In a party you can fight alongside allies. Each fighter faces a monster, and an extra monster may show up. Only whoever started the fight spends the hunt and items and gets the rewards; allies get help credit.

## The weekly boss

If the hunt is the day’s fight, the **weekly boss** is the week’s fight. From Monday to Sunday, a boss shows up on Today with a health bar.

![Weekly boss with a health bar that drops as quests are completed](https://media.xpnotes.com/shots/boss/en-light-desktop-1440.webp)
*Every quest done this week takes health off the boss*

The rule is direct:

1. **Boss health** = 80% of the recurring quests scheduled for the week (minimum 10).
2. **Damage** = quests completed during the week.
3. Once defeated, you claim **gold and materials**. It gives no XP or hunts.

An example: five habits that repeat every day add up to 35 scheduled quests in the week. The boss’s health is 28. Completing 28 of them takes it down, even if you miss a few days.

The gold is 100 plus 15 per account level. At level 10, that is 250.

## Why does this help consistency?

The boss turns "just another week" into a scoreboard you can see. The hunt turns a day of work into something you can spend. Neither one scolds you: if the week falls short, the boss does not fall and that is it. You lose no level, XP or items.

To see how this fits with notes, goals and classes, read [How XPNotes works](https://xpnotes.com/blog/how-xpnotes-works), the [features page](https://xpnotes.com/features) and, to make big goals routine, [How to turn a life goal into daily quests](https://xpnotes.com/blog/turn-life-goal-into-daily-quests).

[Start free](https://app.xpnotes.com/?lang=en&signup=1&utm_source=site&utm_medium=blog&utm_campaign=blog-100010)

## Author’s note

I am one of those people who will not even start a game if it has no combat, lol. That is why I added these hunts. The drop of your first core is unforgettable.

— Edcarlos Santos

## Frequently asked questions

### How many hunts can I earn per day?

Your first 5 completed quests of the day give one hunt each. From the sixth on, a quest still gives XP but unlocks no hunt. Your stock holds up to 100.

### Does combat give XP?

No. XP comes only from completed quests. Winning hunts pays gold, materials, items, cores and gear.

### What is a monster core?

A rare drop from each monster that you equip for bonuses. The chance is 5% per encounter won, with a guarantee that makes it drop after a set number of wins without it.

### How is the weekly boss’s health calculated?

It is 80% of the recurring quests scheduled for the week, with a minimum of 10. Each quest completed in the week deals one point of damage.

### What if I do not defeat the boss?

Nothing is taken from you. You just do not get that week’s reward. Level, XP and items stay.

Written with AI assistance, reviewed and approved by Edcarlos Santos.
