---
title: "How XPNotes works: from notes to quests, XP and a weekly boss"
description: "A guide to XPNotes with real numbers: how a note line becomes a quest, how much XP it gives, goals, hunts, the weekly boss and your party."
url: https://xpnotes.com/blog/how-xpnotes-works
language: en
author: Edcarlos Santos (https://xpnotes.com/authors/edcarlos-santos)
published: 2026-10-15
alternates:
  es: https://xpnotes.com/es/blog/como-funciona-xpnotes
  pt-BR: https://xpnotes.com/pt-br/blog/como-o-xpnotes-funciona
---

# How XPNotes works: from notes to quests, XP and a weekly boss

> In XPNotes you write a task in a note and it becomes a quest worth 10 XP. XP raises your level and feeds your life goals; each of the first 5 quests of the day earns a hunt, and recurring quests wear down the weekly boss.

XPNotes is a notes app where the game only moves when your life moves. There is no XP for screen time: every reward comes from something you marked as done. This guide walks through the whole machine, using the numbers the app really uses.

## How does a note become a quest?

You write in a note like in any editor: text, lists and task lines. Each task line is a quest, one line for one quest. When you finish it, on Today or right in the note, you earn XP.

![Notes editor with task lines that become quests](https://media.xpnotes.com/shots/notes/en-light-desktop-1440.webp)
*The same sentence is both a note and a quest, so you never copy anything between apps*

To link a line to a goal, end it with `#goal-name`. To keep details, write a description in parentheses at the end of the line. The free plan has up to 50 notes.

## How much XP is a quest worth?

Every quest is worth **10 XP**. There is no difficulty to pick: a small task counts as much as a big one, so splitting work well pays off.

![Today screen with the day's quests, each one's XP and the level bar](https://media.xpnotes.com/shots/today/en-light-desktop-1440.webp)
*Today shows each quest's XP and how far you are from the next level*

Three things change that 10:

- **Critical hit:** each completion of the day has a 10% chance to be critical and worth double, 20 XP. The roll is fixed per account and per position in the day, so undoing and redoing gives the same result.
- **Streak:** each streak point adds 5% XP, up to 150% of the base. With 10 points, a 10 XP quest gives 15 XP. The streak only resets if a day when the quest was scheduled passes without it.
- **Daily limit:** completions 1 to 15 of the day give 100%; 16 to 25 give half (5 XP on a 10 XP quest); after that the gain drops even further. The game rewards a well-lived day, not a race to check everything.

## How do levels work?

Level 1 to 2 takes 20 XP, which is 2 quests. After that, leaving level *n* costs 33 + 7.1 × *n*, rounded: 47 XP from level 2 to 3, 54 XP from 3 to 4, 104 XP from 10 to 11. There is no cap: past level 120 the same formula keeps going.

Each level gives +1 to every attribute (Strength, Agility, Dexterity, Intelligence and Vitality) and +10 HP. Your equipped class also earns its own XP, twice the quest XP, and that is what unlocks skills. Your hero and classes live on the Character and Classes screens.

![Character screen with gear, stats, level and class](https://media.xpnotes.com/shots/hero/en-light-desktop-1440.webp)
*Level is more than a number: it changes your hero's stats*

## What about life goals?

A quest linked to a goal sends it the equivalent of 20% of its own XP: 2 XP on a 10 XP quest. Each goal has a photo and earns badges from accumulated XP.

| Badge | XP accumulated on the goal |
|---|---|
| Bronze | 50 |
| Silver | 300 |
| Gold | 900 |
| Platinum | 2,200 |
| Diamond | 5,000 |

By the math, Bronze takes 25 quests of 10 XP linked to the goal. It is an honest marker of consistency, not of talent.

![Life goals with photo, badge and the XP left to the next one](https://media.xpnotes.com/shots/goals/en-light-desktop-1440.webp)
*Each goal shows its current badge and how far the next one is*

## What is the campaign?

It is the initial setup: you pick 1 to 3 life areas, define a goal for each, and for each goal 1 or 2 habits with a frequency. When you confirm, the app creates the goal and the recurring quests. If there is no quest for today, it creates the first one: "Take the first step". You can redo the flow later from the Goals screen.

![Campaign setup: life areas, goals and habits](https://media.xpnotes.com/shots/campaign/en-light-desktop-1440.webp)
*The campaign connects what you want from life to today's quests*

## How does the weekly boss work?

Every week (Monday to Sunday) a boss shows up. Its health is 80% of the recurring quests scheduled for that week, with a minimum of 10. Each quest completed during the week takes health off it.

Example: 4 habits scheduled for 5 days make 20 recurring quests, so the boss has 16 health. Defeat it and open the chest: you get gold (100 plus 15 per level; at level 10 that is 250) and 3 and 2 units of the boss's materials. The boss gives no XP and no hunts: its prize is gold and materials.

![Weekly boss with a health bar that drops as quests are completed](https://media.xpnotes.com/shots/boss/en-light-desktop-1440.webp)
*The bar drops with every completed quest, so the whole week counts*

## What are hunts?

A hunt is a turn-based fight between your hero and a monster. Hunts only come from quests: each of the first 5 quests completed in a day gives +1 hunt, and you can store up to 100. If the day ends with no quests, there are no free hunts.

Winning gives gold, materials, items and cores. Combat gives no XP: levels come only from real life. You can spend gold and materials to unlock classes and buy gear. Set your class Rotation, choose the monster and see the result.

![Hunt setup screen with monster selection](https://media.xpnotes.com/shots/hunt-prep/en-light-desktop-1440.webp)
*You choose the monster before the fight, with its level and rewards in view*

![Hunt result with gold, items and XP earned](https://media.xpnotes.com/shots/hunt-result/en-light-desktop-1440.webp)
*Rewards appear item by item, and the gold only comes from quests you actually did*

## How does the party fit in?

A Party gathers up to 4 people, with chat, the week's streak and a weekly chest when the goal is met. In combat each ally adds 10% to the encounter reward: with 3 allies, the bonus is 30%. Nobody has to play in a party; solo stays the main path.

![Party with members, the week's streak and chat](https://media.xpnotes.com/shots/party/en-light-desktop-1440.webp)
*The party shows who kept the pace this week without exposing your quests*

## What does XPNotes not do?

No ads, no loot boxes, and we never sell XP, gold, power or progression time. To see how it fits your routine, check the [features](https://xpnotes.com/features), the [plans](https://xpnotes.com/pricing), the [FAQ](https://xpnotes.com/faq) or the page for people who [love RPGs](https://xpnotes.com/for/rpg-players).

Want to try it? [Start free](https://app.xpnotes.com/?lang=en&signup=1&utm_source=site&utm_medium=blog&utm_campaign=blog-100001) with one note and one quest.

## Frequently asked questions

### How much XP is a quest worth in XPNotes?

Every quest is worth 10 XP. A critical hit (10% chance) is worth 20, and each streak point adds 5% up to 150% of the base. From the 16th completion of the day on, the gain shrinks.

### How do I earn hunts?

Only by completing quests: each of the first 5 of the day gives +1 hunt, with a maximum of 100 stored. There are no free hunts and no buying hunts.

### Does combat give XP?

No. A win gives gold, materials, items and cores. Level and XP come only from quests, so the game moves when your life moves.

### What if I do not beat the weekly boss?

Nothing is lost: you just do not claim that week's chest. You can claim the current or the previous week, as long as the boss was defeated.

### Do I need a party to play?

No. Solo is the main path. A party of up to 4 adds a bonus to combat rewards and a weekly chest when the goal is met.

Written with AI assistance, reviewed and approved by Edcarlos Santos.
